Gamification of education using computer games

73Citations
Citations of this article
281Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners' engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement. © 2013 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Nah, F. F. H., Telaprolu, V. R., Rallapalli, S., & Venkata, P. R. (2013). Gamification of education using computer games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8018 LNCS, pp. 99–107). https://doi.org/10.1007/978-3-642-39226-9_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free