Multiagent technology, as a conceptual model commonly used in intelligent systems, has now had a lot of related research, and it is also widely used in sports training simulation systems. This paper mainly studies the development of the sports training simulation system based on agent technology. This paper proposes the motion perception system of multiagent technology in sports training. In the research, this paper introduces the related concepts and methods of agent in detail. In order to better simulate the changes of human joints during exercise with the system, this article uses a variety of comparison methods. Among them, the experiment of the imaging analysis module is carried out through the simulation of the simulation system. The experimental results show that the role of multiagent in the simulation system is huge. In linear motion, the accuracy of joint extraction has reached more than 95%. The extraction of joints in the curve movement reached more than 80%, indicating that it can not only complete the relevant processing adaptively but also predict and correct the exercise process of the trainer. Therefore, in the research of sports training simulation system, more attention should be paid to the research of curve motion.
CITATION STYLE
Nie, D., & Liu, J. (2022). Application of Multiagent Technology in Intelligent Distributed Sports Training Simulation System. Wireless Communications and Mobile Computing, 2022. https://doi.org/10.1155/2022/8286371
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