Little big difference: Gender aspects and gender-based adaptation in educational games

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Abstract

Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to be appropriate for all students and ensure equal learning opportunities, it is important to take into account evidences on gender differences in the context of computer games. This paper reviews relevant research results on gender aspects. Aiming for the realization of gender-based adaptation in digital educational games, a model incorporating research evidences on gender aspects is elaborated and implications for adaptation are derived. Adaptation principles and game design are illustrated by means of the 80Days project. © 2009 Springer Berlin Heidelberg.

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APA

Steiner, C. M., Kickmeier-Rust, M. D., & Albert, D. (2009). Little big difference: Gender aspects and gender-based adaptation in educational games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5670 LNCS, pp. 150–161). https://doi.org/10.1007/978-3-642-03364-3_20

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