We present a client/server system that is able to display 3D scenes on handheld devices. At the server we extract the geometry that is visible for each client and send it. We also extract texture and material information. The clients, running on mobile devices, use that information to render realistic images. Our geometry extraction algorithm employs multiresolution and view-dependent simplification. We present results of our system running on PocketPC 2003 PDAs. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Lluch, J., Gaitán, R., Escrivá, M., & Camahort, E. (2006). Multiresolution 3D rendering on mobile devices. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3992 LNCS-II, pp. 287–294). Springer Verlag. https://doi.org/10.1007/11758525_38
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