Toward a computational model for the automatic generation of character personality in interactive narrative

3Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper introduces an approach for the incorporation of interesting and compelling characters in automatically generated interactive narrative. The approach is based on the development of a computational model that enables virtual characters to have distinct and well-defined personalities. In this model, character personality is founded on the hypothesis that choices that lead to actions can be used in interactive narrative to significantly influence a character's perceived personality. © 2012 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Bahamón, J. C., & Young, R. M. (2012). Toward a computational model for the automatic generation of character personality in interactive narrative. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7502 LNAI, pp. 520–522). Springer Verlag. https://doi.org/10.1007/978-3-642-33197-8_65

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free