Architecture for hybrid robotic behavior

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Abstract

Software architectures for agent technology and robots have been polarized between reactive architectures and architectures based on planning and reasoning. Although hybrid architectures have been shown to offer benefits from both, these seem complicated to integrate. In this paper we integrate the reactive nature of finite state machines and the reasoning capabilities of non-monotonic logics to produce intelligent autonomous robots. In particular, we demonstrate this with a robotic poker player. The robotic player integrates vision, sound recognition, motion control and the reasoning to perform competitively as a player in a complex game with incomplete information. © 2009 Springer Berlin Heidelberg.

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APA

Billington, D., Estivill-Castro, V., Hexel, R., & Rock, A. (2009). Architecture for hybrid robotic behavior. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5572 LNAI, pp. 145–156). https://doi.org/10.1007/978-3-642-02319-4_18

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