In modern 3D application, interaction between user and the virtual world is one of an important factor to increase the realism. This interaction can be visualized in many forms; one of them is object deformation. There are many ways to simulate object deformation in virtual 3D world; each comes with different level of realism and performance. Our objective is to present a new method to simulate object deformation by using a graph-connected polygon. In this solution, each object contains multiple level of polygons in different level of volume. The proposed solution focusses on performance rather while maintaining the acceptable level of realism. In this paper, we present the design and implementation of our solution and show that this solution is usable in performance sensitive 3D application such as games and virtual reality.
CITATION STYLE
Tarigan, J. T., Jaya, I., Hardi, S. M., & Zamzami, E. M. (2018). Simulating 3D deformation using connected polygons. In Journal of Physics: Conference Series (Vol. 978). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/978/1/012065
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