Protocol for a truly distributed coordination among agents in competitive survival video-games

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Abstract

Competition games are dynamic and distributed scenarios where agent technology is often applied. In this context, agents form collaborative coalitions that compete for a goal. Inside such type of coalitions of equals, we cannot centralize oordination on a single agent nor allocate tasks on a given agent by default. A protocol is proposed here to work in such conditions. This protocol is similar to a decentralized Contract Net, but initiator agent does not centralize agent task allocation. This problem is solved through a global system rank that selects the most suited agents for the task. This interaction protocol has been implemented and tested under different simulated conditions, showing a high level of success. © 2006 Springer-Verlag France, Paris.

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Cano, J., & Carbó, J. (2006). Protocol for a truly distributed coordination among agents in competitive survival video-games. In Developing Ambient Intelligence - Proceedings of the First International Conference on Ambient Intelligence Developments, AmID 2006 (pp. 48–59). Springer-Verlag France. https://doi.org/10.1007/978-2-287-47610-5_4

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