The term User Experience has become mainstream. But what is an experience? In this paper I will give a definition of the concept, explaining it within the paradigm of evolutionary psychology. I will briefly describe its main components (executive functions, episodic and semantic memory), mechanisms (learning, reinforcement, evaluation), and goals (the motivational system and the inclusive fitness). Finally, I will provide some reasons of the usefulness of an explicit definition of experience, both within an academic context and the design and business practice.
CITATION STYLE
Bussolon, S. (2016). The X factor: Defining the concept of experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9746, pp. 15–24). Springer Verlag. https://doi.org/10.1007/978-3-319-40409-7_2
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