Towards Self-Adaptive Game Logic

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Abstract

Self-Adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors, performance concerns, and combinations thereof. Typically an SAS is modeled as a feedback loop that functions within an existing system, with operations including monitoring, analyzing, planning, and executing (i.e., MAPE-K) to enable online reconfiguration. This paper presents a conceptual approach for extending software engineering artifacts to be self-Adaptive within the context of game design. We have modified a game developed for creative coding education to include a MAPE-K self-Adaptive feedback loop, comprising run-Time adaptation capabilities and the software artifacts required to support adaptation.

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APA

Fredericks, E. M., Devries, B., & Moore, J. M. (2022). Towards Self-Adaptive Game Logic. In Proceedings - 6th International ICSE Workshop on Games and Software Engineering: Engineering Fun, Inspiration, and Motivation, GAS 2022 (pp. 24–29). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1145/3524494.3527625

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