Digital games have the potential for changing attitudes towards social issues such as climate change and sustainability. This paper presents the experience of developing a prototype locative game with an augmented reality interface that is designed to fit in with the fractured nature of travel time on public transport. We discuss the technical challenges, usability issues and game design approaches used to work within these constraints.
CITATION STYLE
Dixon, D., Kiani, S. L., & Ikram, A. (2013). Experiences with AR plots: design issues and recommendations for augmented reality based mobile games. Communications in Mobile Computing, 2(1). https://doi.org/10.1186/2192-1121-2-1
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