In this paper we outline a method of procedurally generating maps using Markov Chains. Our method attempts to learn what makes a "good" map from a set of given human-authored maps, and then uses those learned patterns to generate new maps. We present an empirical evaluation using the game Super Mario Bros., showing encouraging results. Copyright © 2013, Association for the Advancement of Artificial Intelligence. All rights reserved.
CITATION STYLE
Snodgrass, S., & Ontañón, S. (2013). Generating maps using Markov chains. In AAAI Workshop - Technical Report (Vol. WS-13-19, pp. 25–28). AI Access Foundation. https://doi.org/10.1609/aiide.v9i2.12586
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