The growing size and complexity of software systems has exposed many shortcomings of traditional software engineering models. This has increased interest in Client/Server development. The driving force of Client/Server computing is the fundamental belief that personal computers connected to small servers provide the best price-performance. One of the most important decisions a developer needs to make is to choose the optimum development technologies and tools. This has become more feasible with the advent of the powerful specialized Client/Server development technologies and tools. The purpose of this paper is to identify the various Client/Server technologies that are available, and to explain how the technologies are used, and compare and contrast these various technologies in the Client/Server model. In order to give a better overview of these technologies and tools, this paper will utilize a simulated e-commerce online book-order model. The technologies will be used to implement this model.
CITATION STYLE
Feinstein, W. P., & Hawker, J. S. (2000). A study of technologies for client/server applications. In Proceedings of the Annual Southeast Conference (Vol. 2000-April, pp. 184–193). Association for Computing Machinery. https://doi.org/10.1145/1127716.1127757
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