Controlling and filtering information density with spatial interaction techniques via handheld augmented reality

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Abstract

In our paper we are proposing a method for contextual information filtering based on the user's movement and location in order to enable the intuitive usage of an "internet of things" via augmented reality (AR) without information overload. Similar to Ray & Charles Eames' "Power of Ten" and Jef Raskin's "Zooming Interface" we are displaying seamless information layers by simply moving around a Greek statue or a miniature model of an Ariane-5 space rocket. Therefore we are employing concepts of camera- and motion-based interaction techniques and use the metaphors of "investigation" and "exploration" to control the way augmented and visually superimposed elements are presented in order to mediate information in an enhanced and engaging manner with aspects of digital storytelling techniques. © 2013 Springer-Verlag Berlin Heidelberg.

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APA

Keil, J., Zoellner, M., Engelke, T., Wientapper, F., & Schmitt, M. (2013). Controlling and filtering information density with spatial interaction techniques via handheld augmented reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8021 LNCS, pp. 49–57). Springer Verlag. https://doi.org/10.1007/978-3-642-39405-8_6

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