For many, healthy sleep is either not a priority or not a possibility, a deficit which has far-reaching consequences. We explore the potential for "sleepy games" as a genre of transformational games with embedded content, relevant in both the digital and physical design space. We present design challenges unique to sleepy games, synthesized through an iterative design process. Lights Out, one of nine sleepy games created, provides an example of our insights in context.
CITATION STYLE
Pusateri, J., Leng, J., Timczyk, J., Chen, X., Wang, Q., Shah, K., … Hammer, J. (2019). Toward a design theory of sleepy games. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (pp. 631–638). Association for Computing Machinery, Inc. https://doi.org/10.1145/3341215.3356268
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