Game theoretical tools for wing design

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Abstract

In the general setting of modeling for system design it is assumed that all decision-makers cooperate in order to choose the optimal set of the variable design. Sometimes there are conflicts between the different tasks, so that the design process is studied as a multi-player game. In this work we deal with a preliminary application of the design of a wing by studying its optimal configuration by considering some of the standard parameters of the plant design. The choice of the parameters value is done by optimizing two tasks: the weight and the drag. This two-objective optimization problem is approached by a cooperative model, just minimizing the sum of the weight and the drag, as well by a non-cooperative model by means of the Nash equilibrium concept. Both situations will be studied and some test cases will be presented.

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Mallozzi, L., Reina, G. P., Russo, S., & de Nicola, C. (2016). Game theoretical tools for wing design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10122 LNCS, pp. 419–426). Springer Verlag. https://doi.org/10.1007/978-3-319-51469-7_36

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