We present a complete framework designed for film production requiring live (pre) visualization. This framework is based on a famous game engine, Unity®. Actually, game engines possess many advantages that can be directly exploited in real-time pre-vizualization, where real and virtual worlds have to be mixed. In the work presented here, all the steps are performed in Unity: from acquisition to rendering. To perform real-time compositing that takes into account occlusions that occur between real and virtual elements as well as to manage physical interactions of real characters towards virtual elements, we use a low resolution depth map sensor coupled to a high resolution film camera. The goal of our system is to give the film director’s creativity a flexible and powerful tool on stage, long before post-production.
CITATION STYLE
de Goussencourt, T., Dellac, J., & Bertolino, P. (2015). A game engine as a generic platform for real-time previz-on-set in cinema visual effects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9386, pp. 883–894). Springer Verlag. https://doi.org/10.1007/978-3-319-25903-1_76
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