Handbuch Techniken der Kommunikation

  • Langner T
  • Esch F
  • Bruhn M
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Abstract

This paper examines social behavior in the online video game World of Warcraft. Specifically focusing on one element of social design: the behavior of players in the first release of Looking-for-Raid (LFR) loot system of World of Warcraft. It uses lens of economic game theory, combined with Williams (2010) mapping principle and a modern theoretical account of human decision-making, to explore how theory about individual interactions in well-defined contexts (games) can explain collective behavior. It provides some support for this theoretical approach with an examination of data collected as part of an ethnographic study, through focus groups, and a survey distributed to 333 World of Warcraft players. It concludes with a discussion of the results and some guidelines for predicting collective outcomes in certain types of online games using the introduced framework. (PsycINFO Database Record (c) 2014 APA, all rights reserved). (journal abstract)

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APA

Langner, T., Esch, F.-R., & Bruhn, M. (2018). Handbuch Techniken der Kommunikation. Grundlagen - Innovative Ansätze - Praktische Umsetzung (p. 503). Springer Gabler. Retrieved from https://doi.org/10.1007/978-3-658-04653-8

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