The game world is flat: The complexity of nash equilibria in succinct games

30Citations
Citations of this article
32Readers
Mendeley users who have this article in their library.
Get full text

Abstract

A recent sequence of results established that computing Nash equilibria in normal form games is a PPAD-complete problem even in the case of two players [11,6,4]. By extending these techniques we prove a general theorem, showing that, for a far more general class of families of succinctly representable multiplayer games, the Nash equilibrium problem can also be reduced to the two-player case. In view of empirically successful algorithms available for this problem, this is in essence a positive result - even though, due to the complexity of the reductions, it is of no immediate practical significance. We further extend this conclusion to extensive form games and network congestion games, two classes which do not fall into the same succinct representation framework, and for which no positive algorithmic result had been known. © Springer-Verlag Berlin Heidelberg 2006.

Cite

CITATION STYLE

APA

Daskalakis, C., Fabrikant, A., & Papadimitriou, C. H. (2006). The game world is flat: The complexity of nash equilibria in succinct games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4051 LNCS, pp. 513–524). Springer Verlag. https://doi.org/10.1007/11786986_45

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free