Deaf students and comic hypermedia: Proposal of accessible learning object

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Abstract

This article presents the perceptions of deaf users that had participated in an experiment about the use of comics as hypermedia learning object of descriptive geometry. The methodology used was exploratory research, applied based on qualitative method. From that the prototype was created and subsequently tested with the sample of the public. This article presents: an approach to the profile of the public searched; the structure of the prototype created; and the results of applying through perspective of deaf students. As a result it was observed that: the comic's structure and adapted to the hypermedia presentations facilitate the content's assimilation by the deaf student. The participants had been adapting quickly to form navigation proposed in learning object. Moreover, the media creates an emotional appeal to the audience, which contributes to their learning. © 2013 Springer-Verlag Berlin Heidelberg.

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APA

Busarello, R. I., Ulbricht, V. R., Bieging, P., & Villarouco, V. (2013). Deaf students and comic hypermedia: Proposal of accessible learning object. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8011 LNCS, pp. 133–142). Springer Verlag. https://doi.org/10.1007/978-3-642-39194-1_16

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