Design of a decision maker agent for a distributed role playing game - Experience of the simparc project

3Citations
Citations of this article
29Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At first, we will present the context, an ongoing research project aimed at computer-based support for participatory management of protected areas (and more specifically national parks) in order to promote biodiversity conservation and social inclusion. Our applicative objective is, through a distributed role-playing game, to help various stakeholders (e.g., environmentalist, tourism operator) to collectively understand conflict dynamics for natural resources management and to explore negotiation management strategies for the management of parks. Our approach includes support for negotiation among players and insertion of various types of artificial agents (decision making agent, virtual players, assistant agents). In this paper, we will focus on the architecture of the decision making agent playing the role of the park manager, the rationales for its decision, and how it takes into account the preferences/votes from the stakeholders. © 2009 Springer-Verlag.

Cite

CITATION STYLE

APA

Briot, J. P., Sordoni, A., Vasconcelos, E., De Azevedo Irving, M., Melo, G., Sebba-Patto, V., & Alvarez, I. (2009). Design of a decision maker agent for a distributed role playing game - Experience of the simparc project. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5920 LNAI, pp. 119–134). https://doi.org/10.1007/978-3-642-11198-3_9

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free