, for example, has been used for behavioural cloning of players in . [2] has been used to create non-player that can behaviour during play [3]. The focus of this book, , allows a
CITATION STYLE
Merrick, K. E., & Maher, M. L. (2009). Towards Motivated Reinforcement Learning. In Motivated Reinforcement Learning (pp. 45–70). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-540-89187-1_3
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