A survey on the initial design of a digital educational game was developed and administered to the target group in Germany and England. Some significant gender and cultural differences in game play habit, game type preferences and game character perceptions were observed. © 2009 Springer.
CITATION STYLE
Law, E. L. C., Gamble, T., & Schwarz, D. (2009). Gender and cultural differences in perceiving game characters of digital educational games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5726 LNCS, pp. 149–153). https://doi.org/10.1007/978-3-642-03655-2_19
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