Recognition of natural gestures is a key issue in videogames and other immersive applications. Whatever the motion capture device, the key problem is to recognize a motion that could be performed by different users at interactive time. Hidden Markov Models (HMM) are commonly used to recognize the performance of a user but they rely on a motion representation that strongly affects the global performance of the system. In this paper, we demonsrate that using a compact motion representation based on Morphology-Independent features offers better performance compared to classical motion representations especially for users whose data were not used for training. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Sorel, A., Kulpa, R., Badier, E., & Multon, F. (2012). Dealing with variability when recognizing user’s performance in natural gesture interfaces. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7660 LNCS, pp. 370–373). Springer Verlag. https://doi.org/10.1007/978-3-642-34710-8_35
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