With the recent rapid development of Augmented Reality (AR) headsets, new possibilities emerge for applications of AR technologies. Today, publicly available AR headsets provide novel storytelling platforms, expand the vision of doctors and engineers, remove boundaries of educational processes and assist humanity in multiple endeavors. Our research encompasses various levels of the learning process by examining design principals and developing reliable software for multiple educational applications. This paper focuses on the software development process for an AR program that teaches the medical procedure known as the Lumbar Puncture. Our team utilized the Meta 2 headset by Metavision to create a software application to enhance the student experience and extend training effectiveness. We will discuss the requirements and specification for the future application, describe the development process and issues encountered for the current version of the application, as well as present preliminary results of testing and evaluation.
CITATION STYLE
Sargsyan, N., Bassy, R., Wei, X., Akula, S., Liu, J., Seals, C., & White, J. (2019). Augmented reality application to enhance training of lumbar puncture procedure: Preliminary results. In EPiC Series in Computing (Vol. 63, pp. 189–196). EasyChair. https://doi.org/10.29007/cthk
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