n an iterative exploration phase during which the initial concept is refined and the implementation is achieved. Furthermore, the “cognitive design” methodology devel- oped by one of us led us to an approach incorporating all sensory modalities, not just the audio and visual modalities (that is, it includes odor, tactile, taste and propriocep- tive stimuli), in order to deliver an experience that fully enhances the user’s sense of embodiment, and also led us to place the user’s experience at the heart of the installation. Users participate in the design process through co-design protocols. We showcase the application of this methodology in a detailed way for the construction of an interactive and immersive VR installation for people with disabilities
CITATION STYLE
Arfaoui, A., Edwards, G., Morales, E., & Fougeyrollas, P. (2021). Designing Interactive and Immersive Multimodal Installations for People with Disability. In Virtual Reality and Its Application in Education. IntechOpen. https://doi.org/10.5772/intechopen.90678
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