Imitating a hot puzzle game for English vocabulary exercise in E-book system

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Abstract

Pure memorization of English words are usually uninteresting and provides limited help to the improvement of English proficiency. This paper imitates the popular block elimination puzzle game of Candy Crush Saga to develop a similar mobile game about English vocabulary elimination. The proposed puzzle game in this paper is used as an integrated tool with an e-book reading system and is utilized for vocabulary practices and examinations. The design and implementation of the proposed tablet-based mobile game aims to make English vocabulary learning more interesting and motivated. The purpose is to provide a game-based tool for English as a Second Language (ESL) learners to improve their English learning efficiency.

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APA

Sung, T. W., & Wu, T. T. (2017). Imitating a hot puzzle game for English vocabulary exercise in E-book system. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10108 LNCS, pp. 21–26). Springer Verlag. https://doi.org/10.1007/978-3-319-52836-6_3

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