Generating map sketches for strategy games

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Abstract

How can a human and an algorithm productively collaborate on generating game content? In this paper, we try to answer this question in the context of generating balanced and interesting low-resolution sketches for game levels. We introduce six important criteria for successful strategy game maps, and present map sketches optimized for one or more of these criteria via a constrained evolutionary algorithm. The sketch-based map representation and the computationally lightweight evaluation methods are geared towards the integration of the evolutionary algorithm within a mixed-initiative tool, allowing for the co-creation of game content by a human and an artificial designer. © Springer-Verlag Berlin Heidelberg 2013.

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APA

Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Generating map sketches for strategy games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7835 LNCS, pp. 264–273). Springer Verlag. https://doi.org/10.1007/978-3-642-37192-9_27

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