Archaeological sites become pervasive environments because of personal devices like tablets and smart-phones, which are able to detect and explain ruins, artifact and points of cultural interest by their on-board peripherals. In this context pervasiveness offers to software applications the possibility to interact with the reality by the device, in order to perceive the information surrounding the users, and to adapt their own behavior and the environment itself. By modeling an archaeological site as a pervasive environment we are able to improve its exploitation by the visitors. Here we present, by a relevant case study, a framework that supports experts in the domain of the Cultural Heritage to augment the archaeological site with a set of multimedia contents, which are delivered by innovative services to the visitors in order to guide their tour and to enhance their perception of the reality. © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Renda, G., Gigli, S., Amato, A., Venticinque, S., Di Martino, B., & Cappa, F. R. (2012). Mobile devices for the visit of anfiteatro campano in Santa Maria Capua Vetere. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7616 LNCS, pp. 281–290). https://doi.org/10.1007/978-3-642-34234-9_28
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