Leveraging virtual worlds for electronic mentoring

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Abstract

The Georgia STEM Accessibility Alliance’s BreakThru electronic mentoring program responds to a National Science Foundation request for research on virtual worlds to support outcomes for students with disabilities. It also addresses student advancement through critical junctures to STEM careers, particularly from secondary to post-secondary education, and from the undergraduate to graduate level. BreakThru has developed from an exploration of technology platforms into a full-fledged mentoring program that currently enrolls 85 students and 38 mentors. The overall aim of BreakThru is to increase the persistence in STEM of students with disabilities who are enrolled in the program. Toward this end, efficacy is measured in part through enrollment and retention of secondary and postsecondary students with disabilities into virtual mentoring. BreakThru is unique among mentoring programs due to its use of the virtual world Second Life to support or implement most project activities.

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APA

Langston, C., Moon, N., Todd, R., Gregg, N., & Wolfe, G. (2015). Leveraging virtual worlds for electronic mentoring. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9177, pp. 137–148). Springer Verlag. https://doi.org/10.1007/978-3-319-20684-4_14

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