TrackSugAR

1Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Motivation - According to WHO about 41 million people per year die from the consequences of Noncommunicable Diseases like cancer, diabetes and cardiovascular diseases. Physical inactivity and poor dietary behavior like expressive sugar consumption have been observed to promote the emergence of such a disease significantly. Objective - As part of this paper, a native iOS application called “TrackSugAR” shall be developed, which is capable of visualizing sugar amounts in foods with Augmented Reality (AR) to support users in continuously diminishing their daily sugar consumption. Methods - For this purpose the Design Science Research Methodology by Peffers et al. [31] is used. This method provides guidance through the entire process of developing a functional software prototype. To evaluate the usability of the application, approved questionnaires such as SUS and HARUS are applied in a first evaluation stage with 14 participants. Results - Based on the data from these questionnaires, the TrackSugAR app scored in the SUS and in the HARUS. Likewise, the results from the first evaluation phase admit the conclusion that AR increases the ability of users to quantify the sugar amounts present in food products.

Cite

CITATION STYLE

APA

Plecher, D. A., Eichhorn, C., Steinmetz, C., & Klinker, G. (2020). TrackSugAR. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12198 LNCS, pp. 442–459). Springer. https://doi.org/10.1007/978-3-030-49904-4_33

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free