Where buddhism encounters entertainment computing

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Abstract

This special panel session provides an opportunity to discuss how entertainment computing designers create interactive media/contents on Buddhism and also other religious practices In this year, we have launched an exciting project designing interactive contents to be used in Todaiji temple, one of the world heritages located in Nara, Japan In this project, we are actually collaborating with monks of the Todaiji temple, learning Buddhist rituals in this temple from the monks, and creating Augmented Reality contents working on high performance network infrastructure This session consists of a presentation introducing our Todaiji temple project and a set of short key notes from specialists; researchers on Augmented Reality, Entertainment Computing, and Anthropology © 2012 Springer-Verlag Berlin Heidelberg.

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Uriu, D., Okude, N., Inami, M., Taketomi, T., & Sato, C. (2012). Where buddhism encounters entertainment computing. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7624 LNCS, pp. 589–592). Springer Verlag. https://doi.org/10.1007/978-3-642-34292-9_66

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