This article presents a new virtual reality installation inspired by the CAVE system, but in effect non expensive and transportable. Moreover, special attention was focused on the feeling of presence. This means user should be able to feel his self-presence in the virtual environment and the presence of the virtual objects and entities. Keeping in mind to increase the feeling of presence, we finally developed a dedicated game based on an immersive environment, consistent interactions and emotion.
CITATION STYLE
de Sorbier de Pougnadoresse, F., Bouvier, P., Herubel, A., & Biri, V. (2009). From research on the virtual reality installation. In Advances in Intelligent and Soft Computing (Vol. 60, pp. 335–345). Springer Verlag. https://doi.org/10.1007/978-3-642-03202-8_26
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