Measuring players' experience of need satisfaction in digital games: An analysis of the factor structure of the UPEQ

6Citations
Citations of this article
26Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this work, we explore the factorial structure of the Ubisoft Perceived Experience Questionnaire (UPEQ) and its correlation with game enjoyment. For this purpose, an online survey was conducted on the experience with the video game League of Legends. Three hundred and sixty-nine participants provided information about their in- and out-of-game demographics and rated their experience with the game using the UPEQ and the subscale Interest/Enjoyment from the Intrinsic Motivation Inventory. Using confirmatory and exploratory factor analysis, we found weaknesses in the 3-factor model of the UPEQ and propose a 6- or 7-factor structure as a basis for new research and improvement of the UPEQ. All materials are available on OSF: https://osf.io/6nhts/.

Cite

CITATION STYLE

APA

Kayser, D., Perrig, S. A. C., & Brühlmann, F. (2021). Measuring players’ experience of need satisfaction in digital games: An analysis of the factor structure of the UPEQ. In CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (pp. 158–162). Association for Computing Machinery, Inc. https://doi.org/10.1145/3450337.3483499

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free