This paper presents an online educational game focusing on hierarchical procurement planning in a simulated forest supply chain with multiple companies. The purpose is to provide an understanding of the importance of individual decisions and their medium-to long-term impacts on the entire supply chain. The transportation game comprises three phases, each simulating hierarchical decision making when three competing companies (i.e., the game players) are making simultaneous decisions on the available resources. Each game phase also requires concurrent collaboration and competition. The phases represent different planning levels from long-term to short-term planning, considering the collaboration concept within the supply chain. The simulated supply chain objective is to minimize resource purchasing and transportation costs. The purchasing cost will be fixed after the first phase. The chance of decreasing transportation costs, however, is available until the end of the game. We develop three optimization models for each game phase. Once the game is finished, it compares the players’ results with optimal solutions prepared upfront. Finally, we present some comments about the game experience in various classrooms.
CITATION STYLE
Abasian, F., Rönnqvist, M., Marier, P., & Fjeld, D. (2020). The transportation game. INFORMS Transactions on Education, 21(1), 1–12. https://doi.org/10.1287/ITED.2019.0223
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