Reconstruction of 3D human body pose based on top-down learning

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Abstract

This paper presents a novel method for reconstructing 3D human body pose from monocular image sequences based on top-down learning. Human body pose is represented by a linear combination of prototypes of 2D silhouette images and their corresponding 3D body models in terms of the position of a predetermined set of joints. With a 2D silhouette image, we can estimate optimal coefficients for a linear combination of prototypes of the 2D silhouette images by solving least square minimization. The 3D body model of the input silhouette image is obtained by applying the estimated coefficients to the corresponding 3D body model of prototypes. In the learning stage, the proposed method is hierarchically constructed by classifying the training data into several clusters recursively. Also, in the reconstructing stage, the proposed method hierarchically reconstructs 3D human body pose with a silhouette image or a silhouette history image. We use a silhouette history image and a blurring silhouette image as the spatio-temporal features for reducing noise due to extraction of silhouette image and for extending the search area of current body pose to related body pose. The experimental results show that our method can be efficient and effective for reconstructing 3D human body pose. © Springer-Verlag Berlin Heidelberg 2005.

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Yang, H. D., Park, S. K., & Lee, S. W. (2005). Reconstruction of 3D human body pose based on top-down learning. In Lecture Notes in Computer Science (Vol. 3644, pp. 601–610). Springer Verlag. https://doi.org/10.1007/11538059_63

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