Cooperative tetris: The influence of social exertion gaming on game experience and social presence

5Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper presents the primary results of a study that examined the difference between exertion vs. non-exertion in game experience and social presence. This study aims to gain more insight in the influence of body movement in a cooperative game on social presence and game experience, to be better able to design interactive technology that helps people to adopt a healthy lifestyle and to connect people socially. The study was performed among 336 adults (age range: 16–64 years) who played a two-player exertion (n = 167) or a non-exertion (n = 169) version of cooperative Tetris. Analysis of an extended version of the Gaming Experience Questionnaire showed that although participants who played the exertion version of the game found themselves less competent, there was no significant difference between the two groups (exertion players and non-exertion players) in game experience or social presence.

Cite

CITATION STYLE

APA

Mast, D., & de Vries, S. (2017). Cooperative tetris: The influence of social exertion gaming on game experience and social presence. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 178, pp. 115–123). Springer Verlag. https://doi.org/10.1007/978-3-319-49616-0_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free