The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs

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Abstract

In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create convex polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral subgraphs, i.e., subgraphs that are triconnected and planar. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-complete, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G. © 2012 Springer-Verlag Berlin Heidelberg.

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Anderson, T., & Biedl, T. (2012). The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7288 LNCS, pp. 4–15). https://doi.org/10.1007/978-3-642-30347-0_4

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