A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents

  • Ruiz-Ariza A
  • López-Serrano S
  • De la Torre-Cruz M
  • et al.
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Abstract

This book is unique in two main respects: it is the first-ever research monograph on the subject of augmented reality (AR) games; and also it has been published in two separate and rather substantial volumes. In Volume I; the phenomenon of the Pokémon GO game is analysed in theoretical; cultural and conceptual contexts; with emphasis on its nature and the educational use of the game. Volume II explores the most important and challenging issues that have been raised by the use of the augmented reality approach and technology in the gamification of education; health care; medicine and art. The two-part monograph has been written by a team of 70 leading researchers; practitioners and artists distinguished by their specialist expertise; significant pub- lications and ongoing projects. The books’ co-authors are from 20 countries all around the world: Australia; Belgium; Brazil; Denmark; Egypt; Finland; Germany; Hungary; Italy; Malaysia; The Netherlands; Romania; Slovenia; South Korea; Spain; Sweden; Switzerland; UAE; UK and USA. The two comprehensive volumes provide a thorough and multifaceted research into the emerging field of augmented reality games and consider a wide range of its major issues: the concept and nature of augmented reality games; the lessons learned from the rise of Pokémon GO; and the practical use of this novel type of games in education; health care; medicine; art and related fields. This is why these two books can be essential reading not only for researchers; practitioners; game developers and artists; but also for graduate and undergraduate students; and all those interested in the rapidly developing area of AR games.

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APA

Ruiz-Ariza, A., López-Serrano, S., De la Torre-Cruz, M. J., & Martínez-López, E. J. (2019). A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents. In Augmented Reality Games I (pp. 191–202). Springer International Publishing. https://doi.org/10.1007/978-3-030-15616-9_12

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