Acquired brain injury, such as traumatic brain injury and stroke, is the leading cause of long term disabilities in most countries. In rehabilitation, two critical issues are the increasing number of patients and heterogeneity of impairments lead to limit human resources, facilities resulting in high cost of rehabilitation treatment; and the patients' perceptions that traditional rehabilitation exercises are boring which lead them to neglect the prescribed exercises. Currently, there is no specific standard and guideline to deliver feasible and effective game-based rehabilitation intervention. Hence, in this paper, a conceptual framework is proposed to guide the designing of effective and efficient games for acquired brain injury cognitive rehabilitation. The conceptual framework is developed by investigating serious games and rehabilitation related frameworks and literatures. © 2013 Springer International Publishing.
CITATION STYLE
Elaklouk, A. M., Mat Zin, N. A., & Shapii, A. (2013). Game design for acquired brain injury cognitive rehabilitation: A conceptual framework. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8237 LNCS, pp. 218–230). https://doi.org/10.1007/978-3-319-02958-0_21
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