The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage

  • Yee N
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Abstract

In the following chapter, the history and structure of MMORPGs will be presented, followed by an overview of the methodology used in the survey study. The demographics, usage patterns and motivations of users will then be presented. A combination of quantitative and qualitative data will guide discussion of relationship formation, role exploration, skill transfer, and problematic usage in these environments. Finally, potential uses of these environments for social science research will be discussed.

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Yee, N. (2006). The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage. In Avatars at Work and Play (pp. 187–207). Springer-Verlag. https://doi.org/10.1007/1-4020-3898-4_9

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