Using metaphors in eXtreme programming projects

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Abstract

Metaphor is one of the twelve practices of Extreme Programming (XP), and definitely among the more difficult ones to teach and use. We present our experience with the use of metaphors and conclude with suggested guidelines for teachers.

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Dubinsky, Y., & Hazzan, O. (2003). Using metaphors in eXtreme programming projects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2675, pp. 420–421). Springer Verlag. https://doi.org/10.1007/3-540-44870-5_66

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