Design students are well-versed in standard linear presentations: moving from slide A to B to C in a predefined order. However, they are unpracticed in non-linear storytelling in the classroom, a method that allows for narrative flexibility. This paper explores the impact of linear and non-linear presentation methods using linear and non-linear presentation software Canva and Figma in a Design History course. Eighteen design students from gaming, user experience, graphic, and industrial design disciplines participated in the study. Students made five class presentations, twice using Canva and twice using Figma and for a fifth collaborative presentation, they could choose either tool to present with. They were encouraged to experiment with linear and non-linear methods of presenting to the class. Results indicate that Figma had a steeper learning curve than Canva; however, its non-linear structure more effectively engaged the audience, increased knowledge retention, and improved opinions of team presentations over Canva's linear structure. When asked which presentation tool to use in next year's course, 50% said Figma, 11.1% said Canva, and 38.9% said both. Disrupting the current linear based standards for design presentation tools, like Canva or PowerPoint-type products, with non-linear methods with tools like Figma enhances student learning experiences. Students also preferred presenting alongside a partner, enabling increased discussion of details and deeper exploration into critical aspects of the designer's lives.
CITATION STYLE
Howell, B. F., Hemming, A. L., Kilbourn-Barber, G., & Christensen, S. Y. (2023). EXPLORING THE IMPACT OF LINEAR & NONLINEAR PRESENTATION METHODS IN A DESIGN HISTORY COURSE. In Proceedings of the 25th International Conference on Engineering and Product Design Education: Responsible Innovation for Global Co-Habitation, E and PDE 2023 (pp. 577–582). The Design Society. https://doi.org/10.35199/epde.2023.97
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