Intelligence is the carrying out of abstract thought, like the ability of learning and adopting to the environment. In general this ability would be defined by a common factor. Deferent types of intelligence, generally are distinguished according to the information on which they operate. Emotional Intelligence (EI) is a type of intelligence which operates on emotional information. It is mentioned that personality disorder is linked to various aspects of EI. The common method for studying the status of individual’s EI is presented in questionnaires which are usually boring and exhausting for kids to fill them out. MSCEIT is one of this assessment tools which has performance-based measurement approach. To make the assessment process more engaging and entertaining for kids, we are going to gamify the whole process. In the first step, we have been designed and implemented a mini-game, which its main mission is to measure kids’ EI by focusing on gamifying Faces and Facilitation tasks which are presented in MSCEIT. As the information gathering process finished, we are going to analyze this information by implementing classification methods using machine learning algorithms to improve the speed and accuracy of the assessment process.
CITATION STYLE
Narimani, A., Khaleghi, A., Haedar, H., & Semnani, F. (2021). The Use of Gamification in Evaluating Children’s Emotional Intelligence. In Advances in Intelligent Systems and Computing (Vol. 1192 AISC, pp. 806–813). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-49932-7_75
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