A novel algorithm for triangulating 2d point clouds using multi-dimensional data structures and nearest neighbour approach

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Abstract

Generating a mesh from a point cloud has always been a complex and tedious task. It requires many guidelines to be followed and geometry specific boundary condition to be taken care of. Mostly we end up writing a new algorithm for each scenario. The existing algorithms like Delaunay triangulation end up taking a lot of time without taking care of the internal holes properly. Also the convergence is not guaranteed. In this paper, we present a recursion free algorithm for triangulating a structured surface with n-vertices with or without holes using Ball trees. The algorithm takes the input in the form of an image, creates a mask for the object to be triangulated and then creates a mesh for it with respect to computed vertices.

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Joshi, S., & Vasudevan, S. K. (2018). A novel algorithm for triangulating 2d point clouds using multi-dimensional data structures and nearest neighbour approach. In Lecture Notes in Computational Vision and Biomechanics (Vol. 28, pp. 315–323). Springer Netherlands. https://doi.org/10.1007/978-3-319-71767-8_27

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