SMARTEX: The SmartME application

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Abstract

In this chapter the SmartME application is introduced to demonstrate the idea presented in Chapter 10 about Digital Ownership Management on real mobile devices. The main goal of the SmartME application is to enable spontaneous collaboration between its users establishing ad hoc peer-to-peer networks using Bluetooth. Within these networks the users are able to provide each other with two different services: The CollectME service is derived from the idea of digital collectibles. When the application is initially started the user is given an incomplete collection of soccer cards (currently containing the logos of Danish soccer teams). The objective from a user's perspective is to complete an entire collection. A new user is given twelve randomly selected cards, where some of them are duplicates and the user can then start exchanging cards. To enable the exchange of cards the user can access his current collection of soccer cards, here he can configure his wish list and trade list. The wish list contains the cards that the user is currently looking for and the trade list the cards that the user wants to trade as shown in Figure 11.1. © 2007 Springer.

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APA

Pedersen, M. V., & Fitzek, F. H. P. (2007). SMARTEX: The SmartME application. In Mobile Phone Programming and its Application to Wireless Networking (pp. 271–274). Springer Netherlands. https://doi.org/10.1007/978-1-4020-5969-8_11

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