Sensing the fabric: To simulate sensation through sensory evaluation and in response to standard acceptable properties of specific materials when viewed as a digital image

13Citations
Citations of this article
21Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper describes initial investigations, primarily from a textile and the related industries perspective, in developing and refining current fabric/texture simulation and interface design. We have considered the interactive possibilities of fabrics within a virtual environment using a simple haptic device, a commercially viable computer peripheral - Logitech’s Wingman Mouse, which was developed by the Immersion Corporation for two dimensional (2D) exploration for the Games industry and desktop web navigation. Also, however because a majority of computer users are accustomed to using a mouse. The Wingman already has the facility to set up some simple mechanical variables to represent some of the more obvious tactile impressions in fabrics, e.g. denim for its overall roughness, and corduroy for its repetitive bumps. The results and issues involved are discussed in this paper.

Cite

CITATION STYLE

APA

Dillon, P., Moody, W., Bartlett, R., Scully, P., Morgan, R., & James, C. (2001). Sensing the fabric: To simulate sensation through sensory evaluation and in response to standard acceptable properties of specific materials when viewed as a digital image. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2058, pp. 205–217). Springer Verlag. https://doi.org/10.1007/3-540-44589-7_23

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free