Case study: Using a virtual reality computer game to teach fire safety skills to children diagnosed with fetal alcohol syndrome

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Abstract

Objective: To assess the effectiveness of a computer-based virtual reality (VR) game in teaching five children diagnosed with fetal alcohol syndrome (FAS) fire safety skills and to generalize these skills to a real world simulation. Method: Children participated in a study by using a multiple baseline, multiple probe design. Before the game, no child could correctly describe what actions to take during a home fire. A computerized game allowed them to learn the recommended safety steps in a virtual world. Skill learning and real-world generalization were tested immediately after the intervention and at 1-week post-test. Results: All children reached 100% accuracy on the computer intervention, defined as successfully completing each of the safety steps. At the 1-week follow-up, all the children were able to perform the steps correctly in a real world simulation. Conclusions: The results suggest that this method of intervention warrants further study as an educational delivery system for children with FAS. © The Author 2005. Published by Oxford University Press on behalf of the Society of Pediatric Psychology. All rights reserved.

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Padgett, L. S., Strickland, D., & Coles, C. D. (2006). Case study: Using a virtual reality computer game to teach fire safety skills to children diagnosed with fetal alcohol syndrome. Journal of Pediatric Psychology, 31(1), 65–70. https://doi.org/10.1093/jpepsy/jsj030

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