A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment

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Abstract

Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing techniques for eyewear displays have been proposed, but their social acceptability, efficiency, and situation awareness remain to be assessed. Using a novel street-walking simulator, we conducted an empirical study of target acquisition while standing and walking under different levels of street crowdedness. We evaluated three phone-based eyewear pointing techniques: indirect touch on a touchscreen, and two in-air techniques using relative device rotations around forward and a downward axes. Direct touch on a phone, without eyewear, was used as a control condition. Results showed that indirect touch was the most efficient and socially acceptable technique, and that in-air pointing was inefficient when walking. Interestingly, the eyewear displays did not improve situation awareness compared to the control condition. We discuss implications for eyewear interaction design.

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Roy, Q., Zakaria, C., Perrault, S., Nancel, M., Kim, W., Misra, A., & Cockburn, A. (2019). A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11748 LNCS, pp. 625–646). Springer Verlag. https://doi.org/10.1007/978-3-030-29387-1_36

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