Gamification Cases in Liberal Arts and Social Science Education

  • Kim S
  • Song K
  • Lockee B
  • et al.
N/ACitations
Citations of this article
19Readers
Mendeley users who have this article in their library.
Get full text

Abstract

By exploring instances of the invention of tradition in Sparta (e.g., Athenaeus 141 C-D ; Plutarch, Agis 11, 3 and Cleom. 11, 2 ; Xenophon, Lac. 1, 7-9 ; 7, 2-3 ; and 11, 414, 3-4) we are shown that the deliberate invention of tradition was uniquely pervasive in Sparta. This prohibits one from giving a total description of Spartan society at any particular point despite all of the available evidence.

Cite

CITATION STYLE

APA

Kim, S., Song, K., Lockee, B., & Burton, J. (2018). Gamification Cases in Liberal Arts and Social Science Education. In Gamification in Learning and Education (pp. 141–149). Springer International Publishing. https://doi.org/10.1007/978-3-319-47283-6_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free